removed attribute 'javalins thrown before charge' adjusted spear thrower charge distance (now its between a normal inf and a pure missile, helps with them charging while still having ammo increased berserker unit size (was 22 now 32) Reded Mercenerie replenishment rates and initial units (now have the same as non merc units) Altered arty soldier stats (now only 5 armour and reduced attack from 7 to 2, charge 1, according to visuals, helps against range while making them worse in melee) Altered ship and arty recruitment times, ballista and low tier ships take 2 turns, all other arty and high tier ships take 3 Scandies build ships faster, the the higher buildings for ary and ship increased pool size Altered Artillary and ship replenishment rates and max pool sizes. Reduced free upkeep bonus for Hadrians wall from 3 now 2, was to strong cause 2 setts have it for a total of 6 now a total of 4 Altered the attack speed stats for all units again (the differences were to big potentially causing a 2 handed glitch like in vanilla med 2, let me know if its there) corrected armour upgrade mistakes (units with scale/heavy armour like the oneill hammermen can get tier 3 upgrades, mail units can get tier 2 and gambeson can get tier 1) Fixed many mistakes in regards to unit recruitment Altered unit descriptions to match the tier changes (may later redo lots of units) altered english faction officers for elite units and munster Altered Munster army unit tiers-they now have a few more professional and elite units (tier 3-4) also helps with economy due to upkeep being less for tier 3-4 overall added Saxon jute Mercs as a merc unit-gave them AP with the fixed models Fixed many silver surfers from viking sharing units between themselves (may have missed 1 or 2 ) gave all elite units (not mercs or AOR) Officers like other tiers corrected some unit size mistakes (such as northumbria elite unit being a lot smaller then mercian elite unit) now units that have low ammo of spears or have amix of spear and sword are between the sizes of sword and spear (5 soldeir difference) increased charge distance for dual weapon units (ones that charge with secondery eg Gesipes for Northumbria) corrected mistake where frankish infantry and spearmen took 3 turns to recruit (now 2 ) removed bonus vs cav for magyars- they already have the highest charge and attack they dont need more buffs The Last Kingdom Reforged version 4.9 has been released fixing a major bug during end turn that could ruin games. New cities organization on the battlefield maps.New campaign scripts (Unification of Norway, etc).A lot of new units, equipment, weapons and shields.Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel Main Features : Duchy of Normandy (late Norman - Late period, approx.Norman clans (early Norman - mixed Norse settlers, from 911).one year before the viking invasion of Northern England.) Factions and Cultures: Starting date: 865 / Finishing date: 1066 You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England or Iceland or starting from the Norwegian peninsula. With a wealth of new historical heroes, players can lead a range of new units into battle - including Viking Berserkers, Saxon Huscarles and Fyrdmen - while conducting sieges and epic battles. The Last Kingdom challenges players to control 13 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh and Norman, and to embark on a campaign to dominate the British Isles.
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